/* standard tags */
enum
{ 
    stagEnd                             = 0,
    stagShowFrame                       = 1,
    stagDefineShape                     = 2,
    stagFreeCharacter           = 3,
    stagPlaceObject             = 4,
    stagRemoveObject            = 5,
    stagDefineBits                      = 6,
    stagDefineButton            = 7,
    stagJPEGTables                      = 8,
    stagSetBackgroundColor      = 9,
    stagDefineFont                      = 10,
    stagDefineText                      = 11,
    stagDoAction                        = 12,
    stagDefineFontInfo          = 13,
    stagDefineSound                     = 14,   /* Event sound tags. */
    stagStartSound                      = 15,
    stagDefineButtonSound       = 17,
    stagSoundStreamHead         = 18,
    stagSoundStreamBlock        = 19,
    stagDefineBitsLossless      = 20,   /* A bitmap using lossless zlib compression. */
    stagDefineBitsJPEG2         = 21,   /* A bitmap using an internal JPEG compression table. */
    stagDefineShape2            = 22,
    stagDefineButtonCxform      = 23,
    stagProtect                         = 24,   /* This file should not be importable for editing. */

    stagPlaceObject2            = 26,   /* The new style place w/ alpha color transform and name. */
    stagRemoveObject2           = 28,   /* A more compact remove object that omits the character tag (just depth). */
    stagDefineShape3            = 32,   /* A shape V3 includes alpha values. */
    stagDefineText2                     = 33,   /* A text V2 includes alpha values. */
    stagDefineButton2           = 34,   /* A button V2 includes color transform, alpha and multiple actions */
    stagDefineBitsJPEG3         = 35,   /* A JPEG bitmap with alpha info. */
    stagDefineBitsLossless2 = 36,       /* A lossless bitmap with alpha info. */
	stagDefineTextField			= 37,
    stagDefineSprite            = 39,   /* Define a sequence of tags that describe the behavior of a sprite. */
    stagNameCharacter           = 40,   /* Name a character definition, character id and a string, (used for buttons, bitmaps, sprites and sounds). */
    stagFrameLabel                      = 43,   /* A string label for the current frame. */
    stagSoundStreamHead2        = 45,   /* For lossless streaming sound, should not have needed this... */
    stagDefineMorphShape        = 46,   /* A morph shape definition */
    stagDefineFont2             = 48,
	stagExportAssets			= 56,
	stagImportAssets			= 57,

	stagClipInit				= 59,
	stagDefineVideoStream		= 60,
	stagVideoFrame				= 61,
	stagNewFontInfo				= 62,
};


